(I am thinking of implementing a sexual frustration stat, but my ideas so far makes it very similar til self esteem in terms ofĮvents from the Mistress (Still early phase): A secondary stat is the cleanliness of your cell room, which with self esteem influences how much willpower is gained. Self Esteem: Influences how much willpower is gained each time you sleep and end the day. Fullness (opposite of hunger): Actions depletes fullness and when low it starts to deplete willpower. Willpower: Currency used to refuse "Obedience-events" from the Mistress Obedience: Starts at 0 and game over at 50. Mistress, and you need to maintain obedience low in order not to submit into slavery over the course of the game. I know there are some skilled amateur game developers out there, and this is a very broad question.Ĭurrently I am working on a game inspired by Surrendr from tfgames.
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